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Silverlight Rocks!

Resources to get the most out of Microsoft Silverlight
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  • Keyboard Input

    Source code for this tutorial: http://silverlightrocks.com/Community/files/folders/slg101_tutorials/entry17.aspx Now that we can rotate the ship using the game loop, let's add a way to control this rotation using the keyboard. You main forms of human input in a Silverlight application will typically...
    Posted to Silverlight Games 101 (Weblog) by Bill Reiss on 05-20-2007
  • Drawing a Sprite

    Source code for this completed tutorial: http://silverlightrocks.com/Community/files/folders/slg101_tutorials/entry10.aspx In game programming, 2D elements that are drawn to the screen are commonly called sprites. Sprites are the building block upon which most 2D games are based, and so it makes sense...
    Posted to Silverlight Games 101 (Weblog) by Bill Reiss on 05-15-2007
  • Welcome to Silverlight Games 101

    On April 30, 2007, Microsoft announced Silverlight 1.1 which I feel will change web development forever. Silverlight 1.1 allows developers to create rich cross-browser and cross-platform web applications using managed code such as C#. This blog will focus on topics related to developing Silverlight games...
    Posted to Silverlight Games 101 (Weblog) by Bill Reiss on 05-09-2007
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