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All I can say about this new game, Vector Space: Zero, is that I'm glad it wasn't entered into the DevX Silverlight game contest or I wouldn't have a chance. Daniel "Dan Dan" Gimenez did an amazing job on this game with parallax...
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I've become a big fan of Silverlight Streaming. It's simple to deploy a XAP file and have your Silverlight application running in seconds. There is also now an REST API to upload and manage Silverlight apps and other files.The have also added...
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Ok so I had some earlier posts discussing how to make a game loop using two different methods, one being an empty Storyboard, and the other being the use of a DispatcherTimer. Adam Kinney of Microsoft has researched it a bit, and has posted his findings...
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I have updated the new iteration of samples and tutorials to Silverlight 2 Beta 2. The Zip files for the sample source code have also been updated. If you see any issues with the samples, please let me know and I'll update them ASAP. Also to help...
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The folks at DevX are running a contest for Silverlight 2 games, the deadline has passed, but a few entries are up on their site now: http://www.devx.com/RIA/Door/37728 I'm a bit partial to one of the entries, Stack Attack. I heard about the contest...
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The Popfly guys have put together a game engine which you can use to create your own games. http://blogs.msdn.com/johnmont/archive/2008/04/30/the-new-popfly-game-creator.aspx It features the wizards and templates you've come to expect if you've...
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Those of you who have been following my blog for a while, or have been through the silverlight.net gallery, know about my Dr. Popper game. One of the things I was really looking forward to when I ported it to Silverlight 2 was to provide a server-based...
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Don't worry, I'm still mainly going to focus on blogging about game development, but I've had some topics I've wanted to post about lately that were not game related and didn't want to mix everything together in one spot. So I've...
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Well it looks like my renewal post the other day generated some interest and discussion, and it prompted Dave Campbell of Silverlight Cream to post his feelings about the MVP program as well: http://geekswithblogs.net/WynApseTechnicalMusings/archive/2008...
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I'm very happy to share that I've been renewed as a Microsoft MVP for the next year. Along with the renewal, I have been switched from DirectX/XNA as my main competency to Client App Dev, which is where they're putting the MVPs these days...
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Try some Silverlight Rehab, it looks like Microsoft is giving back to the community by providing help for the addicts. You can see some candid video here: http://on10.net/blogs/tina/Silverlight-Rehab/
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The Microsoft MVP Summit is a yearly conference where MVPs from around the world come to Seattle and Redmond and meet with other MVPs and Microsoft employees, including some of the people on the product teams that they interact with. I'm fortunate...
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Source code for this tutorial: http://silverlightrocks.com/cs/files/folders/silverlight_2_tutorials_source_code/entry342.aspx Now that we can rotate the ship using the game loop, let's add a way to control this rotation using the keyboard. You main...
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The DispatcherTimerGameLoop had a problem where it started the timer immediately when it was created instead of waiting for the start event. The tutorial and the source code have been updated with this fix. You can find the updated source code here: http...
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I just came across a new Silverlight game programming blog at http://silverlight.net/blogs/msnow/archive/2008/03/25/introduction.aspx The author is Mike Snow who is a Microsoft employee on the Web Tools team. I think it's great whenever there's...