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<?xml-stylesheet type="text/xsl" href="http://silverlightrocks.com/community/utility/FeedStylesheets/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>Silverlight Games 101 - All Comments</title><link>http://silverlightrocks.com/community/blogs/silverlight_games_101/default.aspx</link><description>Beginning game programming in Microsoft Silverlight 2 using C#, presented by Bill Reiss and Silverlight Rocks!</description><dc:language>en</dc:language><generator>CommunityServer 2007 (Build: 20423.869)</generator><item><title>re: The Start of a Game Helper Class Library</title><link>http://silverlightrocks.com/community/blogs/silverlight_games_101/archive/2008/03/28/the-start-of-a-game-helper-class-library.aspx#366</link><pubDate>Tue, 06 May 2008 13:39:59 GMT</pubDate><guid isPermaLink="false">47849ed5-3d1a-48a8-b7dc-3676ec941995:366</guid><dc:creator>tfisher</dc:creator><description>&lt;p&gt;I converted the GameHelper class to VB. But I'm getting a minor error with the following line:&lt;/p&gt;
&lt;p&gt;parent.Resources.Add(gameLoop)&lt;/p&gt;
&lt;p&gt;Value does not fall within expected range&lt;/p&gt;
&lt;p&gt; Public Sub New(ByVal parent As FrameworkElement, ByVal milliseconds As Double)&lt;/p&gt;
&lt;p&gt; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;gameLoop.Duration = TimeSpan.FromMilliseconds(milliseconds)&lt;/p&gt;
&lt;p&gt; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;gameLoop.SetValue(FrameworkElement.NameProperty, &amp;quot;gameloop&amp;quot;)&lt;/p&gt;
&lt;p&gt; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;parent.Resources.Add(gameLoop)&lt;/p&gt;
&lt;p&gt; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;AddHandler gameLoop.Completed, AddressOf gameLoop_Completed&lt;/p&gt;
&lt;p&gt; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;End Sub&lt;/p&gt;
&lt;img src="http://silverlightrocks.com/community/aggbug.aspx?PostID=366" width="1" height="1"&gt;</description></item><item><title>re: Back to the Beginning, Sorta</title><link>http://silverlightrocks.com/community/blogs/silverlight_games_101/archive/2008/03/12/back-to-the-beginning-sorta.aspx#354</link><pubDate>Fri, 18 Apr 2008 20:22:35 GMT</pubDate><guid isPermaLink="false">47849ed5-3d1a-48a8-b7dc-3676ec941995:354</guid><dc:creator>snyhol</dc:creator><description>&lt;p&gt;Thanks for updating your tutorial!!! &amp;nbsp;There were breaking changes between 1.1 Alpha and 2 Beta 1. &amp;nbsp;This tutorial is the best silverlight game tutorial I've seen!&lt;/p&gt;
&lt;img src="http://silverlightrocks.com/community/aggbug.aspx?PostID=354" width="1" height="1"&gt;</description></item><item><title>re: My Development Environment for Silverlight</title><link>http://silverlightrocks.com/community/blogs/silverlight_games_101/archive/2007/05/09/my-development-environment-for-silverlight.aspx#353</link><pubDate>Fri, 18 Apr 2008 20:18:34 GMT</pubDate><guid isPermaLink="false">47849ed5-3d1a-48a8-b7dc-3676ec941995:353</guid><dc:creator>snyhol</dc:creator><description>&lt;p&gt;Bill updated this post to Silverlight 2 Beta 1. &amp;nbsp;The update at: &lt;a rel="nofollow" target="_new" href="http://silverlightrocks.com/community/blogs/silverlight_games_101/archive/2008/03/12/my-development-environment-for-silverlight-2-beta-1.aspx"&gt;silverlightrocks.com/.../my-development-environment-for-silverlight-2-beta-1.aspx&lt;/a&gt;&lt;/p&gt;
&lt;img src="http://silverlightrocks.com/community/aggbug.aspx?PostID=353" width="1" height="1"&gt;</description></item><item><title>re: Renewed as MVP for another year, with a bit of a change</title><link>http://silverlightrocks.com/community/blogs/silverlight_games_101/archive/2008/04/04/renewed-as-mvp-for-another-year-with-a-bit-of-a-change.aspx#351</link><pubDate>Sat, 05 Apr 2008 13:06:02 GMT</pubDate><guid isPermaLink="false">47849ed5-3d1a-48a8-b7dc-3676ec941995:351</guid><dc:creator>kierepka</dc:creator><description>&lt;p&gt;Congratulations&lt;/p&gt;
&lt;img src="http://silverlightrocks.com/community/aggbug.aspx?PostID=351" width="1" height="1"&gt;</description></item><item><title>re: Keyboard Input for Silverlight 2 Games</title><link>http://silverlightrocks.com/community/blogs/silverlight_games_101/archive/2008/03/31/keyboard-input-for-silverlight-2-games.aspx#349</link><pubDate>Tue, 01 Apr 2008 01:27:23 GMT</pubDate><guid isPermaLink="false">47849ed5-3d1a-48a8-b7dc-3676ec941995:349</guid><dc:creator>Bill Reiss</dc:creator><description>&lt;p&gt;Good question. I've asked about this a few times, and at one point it sounded like they were considering providing a way to do this. I really don't know the status of this and I think it's safer to assume it won't be available. &lt;/p&gt;
&lt;p&gt; &amp;nbsp; &amp;nbsp;For my Dr. Popper game when I added high scores and the ability to enter your name, I toggle back to windowed mode when showing that dialog. This of course isn't acceptable if you want to use the keyboard for game input, like in this sample.&lt;/p&gt;
&lt;p&gt; &amp;nbsp; &amp;nbsp;I was thinking that if they were to implement keyboard in full screen, they would probably pop up a warning and force the user to click ok to confirm that they know they are going into fullscreen with keyboard enabled. I'll try to find out the status of this when I go to Redmond in a couple of weeks, and if I can share any info I will.&lt;/p&gt;
&lt;img src="http://silverlightrocks.com/community/aggbug.aspx?PostID=349" width="1" height="1"&gt;</description></item><item><title>re: Keyboard Input for Silverlight 2 Games</title><link>http://silverlightrocks.com/community/blogs/silverlight_games_101/archive/2008/03/31/keyboard-input-for-silverlight-2-games.aspx#348</link><pubDate>Tue, 01 Apr 2008 00:24:55 GMT</pubDate><guid isPermaLink="false">47849ed5-3d1a-48a8-b7dc-3676ec941995:348</guid><dc:creator>robburke</dc:creator><description>&lt;p&gt;Hey Bill -- Is there any known way yet around the fact that when you go fullscreen, you lose Keyboard support in Silverlight? &amp;nbsp;Game developers using Silverlight will surely be lamenting this security limitation: &amp;quot;When a Silverlight plug-in is displayed in full-screen mode, keyboard events are prevented from being passed to keyboard event handlers in the application. The only valid keyboard input that is acted upon is the set of keystrokes that return the Silverlight plug-in to embedded mode. This limitation of keyboard input during full-screen mode is a security feature, and is intended to minimize the possibility of unintended information being entered by a user.&amp;quot;&lt;/p&gt;
&lt;img src="http://silverlightrocks.com/community/aggbug.aspx?PostID=348" width="1" height="1"&gt;</description></item><item><title>re: The Microsoft MVP Summit 2008 starts 2 weeks from today</title><link>http://silverlightrocks.com/community/blogs/silverlight_games_101/archive/2008/03/31/the-microsoft-mvp-summit-2008-starts-2-weeks-from-today.aspx#346</link><pubDate>Mon, 31 Mar 2008 16:51:44 GMT</pubDate><guid isPermaLink="false">47849ed5-3d1a-48a8-b7dc-3676ec941995:346</guid><dc:creator>kierepka</dc:creator><description>&lt;p&gt;Nice! I will try to find you ;)&lt;/p&gt;
&lt;img src="http://silverlightrocks.com/community/aggbug.aspx?PostID=346" width="1" height="1"&gt;</description></item><item><title>re: Another Silverlight 2 Game Programming Blog</title><link>http://silverlightrocks.com/community/blogs/silverlight_games_101/archive/2008/03/29/another-silverlight-2-game-programming-blog.aspx#344</link><pubDate>Mon, 31 Mar 2008 13:03:03 GMT</pubDate><guid isPermaLink="false">47849ed5-3d1a-48a8-b7dc-3676ec941995:344</guid><dc:creator>msnow</dc:creator><description>&lt;p&gt;Thanks Bill! Looking forward to collaborting on game development for Silvelight.&lt;/p&gt;
&lt;p&gt;-Mike &lt;/p&gt;
&lt;img src="http://silverlightrocks.com/community/aggbug.aspx?PostID=344" width="1" height="1"&gt;</description></item><item><title>re: The Start of a Game Helper Class Library</title><link>http://silverlightrocks.com/community/blogs/silverlight_games_101/archive/2008/03/28/the-start-of-a-game-helper-class-library.aspx#339</link><pubDate>Fri, 28 Mar 2008 18:00:11 GMT</pubDate><guid isPermaLink="false">47849ed5-3d1a-48a8-b7dc-3676ec941995:339</guid><dc:creator>smith734</dc:creator><description>&lt;p&gt;Thanks! &amp;nbsp;Keep 'em coming!&lt;/p&gt;
&lt;img src="http://silverlightrocks.com/community/aggbug.aspx?PostID=339" width="1" height="1"&gt;</description></item><item><title>re: The DispatcherTimer Interval Property</title><link>http://silverlightrocks.com/community/blogs/silverlight_games_101/archive/2008/03/19/the-dispatchertimer-interval-property.aspx#333</link><pubDate>Wed, 26 Mar 2008 21:02:55 GMT</pubDate><guid isPermaLink="false">47849ed5-3d1a-48a8-b7dc-3676ec941995:333</guid><dc:creator>kierepka</dc:creator><description>&lt;p&gt;Nice I'm waiting for this new loop technique ;)&lt;/p&gt;
&lt;img src="http://silverlightrocks.com/community/aggbug.aspx?PostID=333" width="1" height="1"&gt;</description></item><item><title>re: Creating a Game Loop Part 1</title><link>http://silverlightrocks.com/community/blogs/silverlight_games_101/archive/2008/03/14/creating-a-game-loop-part-1.aspx#329</link><pubDate>Mon, 17 Mar 2008 20:55:16 GMT</pubDate><guid isPermaLink="false">47849ed5-3d1a-48a8-b7dc-3676ec941995:329</guid><dc:creator>Bill Reiss</dc:creator><description>&lt;p&gt;See Part 2 :)&lt;/p&gt;
&lt;img src="http://silverlightrocks.com/community/aggbug.aspx?PostID=329" width="1" height="1"&gt;</description></item><item><title>re: Creating a Game Loop Part 1</title><link>http://silverlightrocks.com/community/blogs/silverlight_games_101/archive/2008/03/14/creating-a-game-loop-part-1.aspx#328</link><pubDate>Mon, 17 Mar 2008 20:07:22 GMT</pubDate><guid isPermaLink="false">47849ed5-3d1a-48a8-b7dc-3676ec941995:328</guid><dc:creator>snowman</dc:creator><description>&lt;p&gt;What if you want to speed up or slow down the animation? Seems that the speed will change depending upon your CPU.&lt;/p&gt;
&lt;img src="http://silverlightrocks.com/community/aggbug.aspx?PostID=328" width="1" height="1"&gt;</description></item><item><title>re: Second Place for Farseer Physics for Silverlight at MIX08 Show Off</title><link>http://silverlightrocks.com/community/blogs/silverlight_games_101/archive/2008/03/07/second-place-for-farseer-physics-for-silverlight-at-mix08-show-off.aspx#323</link><pubDate>Sat, 15 Mar 2008 16:36:36 GMT</pubDate><guid isPermaLink="false">47849ed5-3d1a-48a8-b7dc-3676ec941995:323</guid><dc:creator>jneubeck</dc:creator><description>&lt;p&gt;Bill, Congratulations on this honor. &amp;nbsp;We hope some day to have to opportunity to lever the Farseer physics engine on a future casual game we develop.&lt;/p&gt;
&lt;p&gt;-Joel&lt;/p&gt;
&lt;img src="http://silverlightrocks.com/community/aggbug.aspx?PostID=323" width="1" height="1"&gt;</description></item><item><title>re: Zombomatic 3000 Silverlight Game</title><link>http://silverlightrocks.com/community/blogs/silverlight_games_101/archive/2008/02/04/zombomatic-3000-silverlight-game.aspx#322</link><pubDate>Sat, 15 Mar 2008 16:34:43 GMT</pubDate><guid isPermaLink="false">47849ed5-3d1a-48a8-b7dc-3676ec941995:322</guid><dc:creator>jneubeck</dc:creator><description>&lt;p&gt;Bill,&lt;/p&gt;
&lt;p&gt;Check out our second game we created for Miniclip.com. &amp;lt;a href=&amp;quot;&lt;a rel="nofollow" target="_new" href="http://tinyurl.com/2scoz3&amp;quot;&amp;gt;Tunnel"&gt;tinyurl.com/2scoz3&amp;quot;&amp;gt;Tunnel&lt;/a&gt; Trouble&amp;lt;/a&amp;gt; was built around the Silverlight 2 Beta 1 framework. &amp;nbsp;I look forward to your comments on the game.&lt;/p&gt;
&lt;p&gt;-Joel&lt;/p&gt;
&lt;p&gt;&amp;lt;a href=&amp;quot;&lt;a rel="nofollow" target="_new" href="http://joel.neubeck.net&amp;quot;&amp;gt;http://joel.neubeck.net&amp;lt;/a&amp;gt;"&gt;http://joel.neubeck.net&amp;quot;&amp;gt;http://joel.neubeck.net&amp;lt;/a&amp;gt;&lt;/a&gt;&lt;/p&gt;
&lt;img src="http://silverlightrocks.com/community/aggbug.aspx?PostID=322" width="1" height="1"&gt;</description></item><item><title>re: Creating a Game Loop Part 1</title><link>http://silverlightrocks.com/community/blogs/silverlight_games_101/archive/2008/03/14/creating-a-game-loop-part-1.aspx#321</link><pubDate>Sat, 15 Mar 2008 06:25:33 GMT</pubDate><guid isPermaLink="false">47849ed5-3d1a-48a8-b7dc-3676ec941995:321</guid><dc:creator>OmegaMythos</dc:creator><description>&lt;p&gt;Great! &amp;nbsp;I look forward to it!&lt;/p&gt;
&lt;img src="http://silverlightrocks.com/community/aggbug.aspx?PostID=321" width="1" height="1"&gt;</description></item></channel></rss>