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Keyboard Input

Source code for this tutorial: http://silverlightrocks.com/Community/files/folders/slg101_tutorials/entry17.aspx Now that we can rotate the ship using the game loop, let's add a way to control this rotation using the keyboard. You main forms of human...
Posted by Bill Reiss | 1 comment(s)
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Drawing a Sprite

Source code for this completed tutorial: http://silverlightrocks.com/Community/files/folders/slg101_tutorials/entry10.aspx In game programming, 2D elements that are drawn to the screen are commonly called sprites. Sprites are the building block upon which...
Posted by Bill Reiss | 2 comment(s)
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Welcome to Silverlight Games 101

On April 30, 2007, Microsoft announced Silverlight 1.1 which I feel will change web development forever. Silverlight 1.1 allows developers to create rich cross-browser and cross-platform web applications using managed code such as C#. This blog will focus...
Posted by Bill Reiss | 3 comment(s)
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