Zero Gravity game for Silverlight 1.1

The team at Terralever has put together a very polished game using Silverlight 1.1 called Zero Gravity. You can get more details at Tim Heuer's blog here:

http://timheuer.com/blog/archive/2007/06/26/zerogravity.aspx

It's really a great example of how designers and developers can work together on a project more closely that they have been able to work before, and some of the great results that can come out of it.

Published Wednesday, June 27, 2007 5:18 PM by Bill Reiss

Comments

# re: Zero Gravity game for Silverlight 1.1

It's really fun, and more challenging than I would have thought from looking at the first levels.

I'm excited to see the next bits of code you write.  I've extended the latest code a little to add a rocket flare when pressing the thrust button.  Next I'm working on a simple bullet.  For some reason, even though I've added it to the parent canvas, I can't see it when I run the game.

Tuesday, July 17, 2007 10:51 PM by bonder

# re: Zero Gravity game for Silverlight 1.1

I figured it out -- I had cerated it as a page, instead of just a class.  I changed it up and the bullet displays just fine.

Wednesday, July 18, 2007 11:30 PM by bonder