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The Popfly guys have put together a game engine which you can use to create your own games. http://blogs.msdn.com/johnmont/archive/2008/04/30/the-new-popfly-game-creator.aspx It features the wizards and templates you've come to expect if you've...
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Those of you who have been following my blog for a while, or have been through the silverlight.net gallery, know about my Dr. Popper game. One of the things I was really looking forward to when I ported it to Silverlight 2 was to provide a server-based...
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Don't worry, I'm still mainly going to focus on blogging about game development, but I've had some topics I've wanted to post about lately that were not game related and didn't want to mix everything together in one spot. So I've...
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Well it looks like my renewal post the other day generated some interest and discussion, and it prompted Dave Campbell of Silverlight Cream to post his feelings about the MVP program as well: http://geekswithblogs.net/WynApseTechnicalMusings/archive/2008...
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I'm very happy to share that I've been renewed as a Microsoft MVP for the next year. Along with the renewal, I have been switched from DirectX/XNA as my main competency to Client App Dev, which is where they're putting the MVPs these days...
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Try some Silverlight Rehab, it looks like Microsoft is giving back to the community by providing help for the addicts. You can see some candid video here: http://on10.net/blogs/tina/Silverlight-Rehab/
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The Microsoft MVP Summit is a yearly conference where MVPs from around the world come to Seattle and Redmond and meet with other MVPs and Microsoft employees, including some of the people on the product teams that they interact with. I'm fortunate...
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Source code for this tutorial: http://silverlightrocks.com/cs/files/folders/silverlight_2_tutorials_source_code/entry342.aspx Now that we can rotate the ship using the game loop, let's add a way to control this rotation using the keyboard. You main...
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The DispatcherTimerGameLoop had a problem where it started the timer immediately when it was created instead of waiting for the start event. The tutorial and the source code have been updated with this fix. You can find the updated source code here: http...
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I just came across a new Silverlight game programming blog at http://silverlight.net/blogs/msnow/archive/2008/03/25/introduction.aspx The author is Mike Snow who is a Microsoft employee on the Web Tools team. I think it's great whenever there's...
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Note: This tutorial has been updated to fix a bug in the DispatcherTimerGameLoop class, where the timer would start upon creation instead of waiting for the Start() method. Source code: http://silverlightrocks.com/cs/files/folders/silverlight_2_tutorials_source_code...
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I've been playing around a bit more with the DispatcherTimer and found something interesting. If you set the Interval of the DispatcherTimer to 0, the Tick will fire once every 16 milliseconds, which is equal to the frame rate. So unless this is going...
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As a ramp up for the Orlando Code Camp on Saturday, I'll be speaking in Sarasota 6-8 PM on March 19 at the Sarasota Community Foundation http://www.cfsarasota.org/ I'll be speaking about the new features in Silverlight 2, should be a fun talk...
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I just wanted to let everyone know that I'll be doing 1 (possibly 2) sessions on Silverlight 2 at the Orlando Code Camp next weekend. The site is http://www.orlandocodecamp.com/ and it's currently full, but I know usually if you show up the day...
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Source code here: http://silverlightrocks.com/cs/files/folders/silverlight_2_tutorials_source_code/entry324.aspx Ok so I got a few comments after the last post asking why I didn't use the new DispatcherTimer for my game loop. The answer is that that...